#an optimization idea
4 messages · Page 1 of 1 (latest)
actually all internal voxels are removed when we build the meshes to render them in the game
Thanks for the idea!
I would love this, and its opposite, in the voxel editor to carve out messy insides of things (sometimes I have junk left over from copypaste/mirror stuff and a way to clean the raw voxels would be nice!) or alternatevely a way to FILL meshes (flood fill+) with all the same color to remove "air pockets". like a flood-fill of anything that makes it concave so that holes/rooms get filled too! hmm sounds hard to code... convex poly minimum flood fill like a "shrink wrap" modifier in blender