#an optimization idea

4 messages · Page 1 of 1 (latest)

severe drift
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basically i realized that every voxel in a voxel object is rendered when that object is rendered
so the idea is that the devs could add a script that automatically makes voxel objects hollow
when a button is clicked in the voxel editor

fast kraken
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actually all internal voxels are removed when we build the meshes to render them in the game

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Thanks for the idea!

broken schooner
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I would love this, and its opposite, in the voxel editor to carve out messy insides of things (sometimes I have junk left over from copypaste/mirror stuff and a way to clean the raw voxels would be nice!) or alternatevely a way to FILL meshes (flood fill+) with all the same color to remove "air pockets". like a flood-fill of anything that makes it concave so that holes/rooms get filled too! hmm sounds hard to code... convex poly minimum flood fill like a "shrink wrap" modifier in blender