Guys i have learned somewhat vulkan from vulkan-tutorial.com. and was thinking of making a renderer in it. The way i used to do it in opengl was something like this- there would be a scene class that contains all the game objects. This scene object would then be sent to the renderer which obtains the meshes/models from the graphicsComponent held by each gameObject and render them all. Now with the introduction of things like renderpasses and command buffers with multithreading capabilities, i was wondering how i can make the most out of vulkan. Any article/book/video regarding vulkan renderer design or any tips suggestions would be grateful. Thank you
#Vulkan renderer
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https://github.com/Themaister/Granite
As a sample project
https://github.com/SaschaWillems/Vulkan
To see examples of some rendering techniques
Very thanks bro🔥