#3 question about graphic programming

14 messages · Page 1 of 1 (latest)

young sorrel
#

Number 1 : will opengl still influential, or will it be replaced by vulkan or directx 12(maybe directx13 in the future)

Number 2: what is the diffrence beetwen glew and glad in opengl, and what am i missing on if i use glad

Number 3: What is the use of graphical api, beside scientific visualization. Afterall in makinh video game can use engine like unity or unreal engine etc

Btw i will be offline for a few hours, thats why i make a thread instead of directly asking. So if theres no response you know ehy

umbral hingeBOT
#

When your question is answered use !solved to mark the question as resolved.

Remember to ask specific questions, provide necessary details, and reduce your question to its simplest form. For tips on how to ask a good question use !howto ask.

jaunty token
#

glad load features
helper lib
glfw cross-platform framework for opengl

#

they are going alongside each other

amber swift
#
  1. opengl is dead, it's definitely not the future. it's still a good first API to learn the basics with though, especially if you aren't that experienced yet.
  2. glew is ancient, glad less so. they both solve the same problem. imo best forget that glew ever existed.
  3. the use of these APIs is in literally anything to do with graphics. these are the low-level APIs that anything that puts something on the screen on a modern system will ultimately have to be using at some point. if you can / want to use an engine, sure, use an engine. but what do you think that engine will internally be using? that's right, one of those APIs.
young sorrel
#

!solved

umbral hingeBOT
#

Thank you and let us know if you have any more questions!

This thread is now set to auto-hide after an hour of inactivity

young sorrel
amber swift
#

on PC, yeah

#

there's also Metal, if you consider Macs PCs

pliant nimbus
#

Is gles influential?

amber swift
#

it's still used, sure. but it's also still opengl.