I have a basic SDL3/OpenGL app cross compiled for OSX ARM64 with osxcross on WSL
https://github.com/tpoechtrager/osxcross
https://github.com/mccakit/cross_compile_fun
I can't run a Mac VM on windows, so I have no clue if my binary works or not, if anyone can help me see if it works that would be great.
I uploaded the binary to my github repo as release
#Need help on MacOS testing for oscross
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