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PhysX can, no?
hmmm
cause I was trying to follow this guy
I wrote a simple soft body cube in C/C++ using the extended Position-Based Dynamics method for my first devlog episode.
The mentioned papers (and a lot more)
https://matthias-research.github.io/pages/publications/publications.html
SDL Template
https://github.com/blackedout01/sdl-gl-template
0:00 Introduction
0:41 PBD overview
1:11 Game
1:25 T...
but then i got confused with the libraries he used
He says so in the video, he uses glad for loading OpengGL functions, SDL2 for windowing and I/O stuff.
he writes the math library himself, but he could've just used glm or eigen instead imo
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