#Ay i need help with glad2 multicontext(mx) vulkan.
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So my problem is I want to load it using
if(!gladLoadVulkanContext(&context, device, MTWM_Win::getProcAddress)) {
std::cerr << "failed to load vulkan\n";
}```
but i need a device that i don,t know how to pick bc I need a function that is only avaliable after context is create (i mean EnumeratePhysicalDevices) that is only avaliable like this ```context.EnumeratePhysicalDevices(...);```
its might be a dumb idea to use glad2s multi context version but my opengl is setup in the same way and I dont want to modify that