#Member is null after initialization
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@silk fern
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class GameServer {
public:
GameServer(const yojimbo::Address& address);
void ClientConnected(int32_t clientIndex);
void ClientDisconnected(int32_t clientIndex);
void Run();
void Update(float deltaTime);
private:
std::unique_ptr<GameAdapter> m_Adapter;
yojimbo::Server m_Server;
GameConnectionConfig m_ConnectionConfig;
std::unique_ptr<MessageDispatcher> m_Dispatcher;
static const uint8_t DEFAULT_PRIVATE_KEY[yojimbo::KeyBytes];
static const uint32_t MAX_PLAYERS = 64;
static const uint32_t TICK_RATE = 20;
static const uint32_t REQUIRED_CLIENT_VERSION = 0;
...