Heyy everyone,
I want to draw multiple elements with OpenGL and buffers. The problem is that i want to draw multiple elements with different type, position, orientation... And create or delete when i wish it (when the program is running). So i start to think to a good way to code this and learn about the bunch of functions available as glDrawElements()
But unfortunately, i don't understand the difference between all, even after reading the doc and searching on internet.
So, can someone please explain to me the meaning of these functions ? (and the best, for you, for my plan)