#when should I use the interface class?
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C++ does not have interfaces
it does allow one to construct code in the pattern of an interface
but it is not directly a language feature
the point of the interface pattern is to reduce concepts down to only the code relevant to describing them and then allow multiple chunks of code to rely on and implement that common interface (which also makes it easier for people to think about and work with)
yes, but what makes people do this:
class ISomeClass
{
public:
virtual void foo()=0
//other virtual functions
};
class CSomeClass : public ISomeClass
{
public:
virtual void foo() override final {/*implementation */}
private:
int var;
};
Instead of this
class CSomeClass
{
public:
virtual void foo() override final {/*implementation */}
private:
int var;
};
because more than one other class may inherit from ISomeClass so they can refer to ISomeClass and mean any of those other implementing objects