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Here's the array get_plugin_metadata() returns to
struct plugin_metadata {
const char** games;
size_t games_count;
const char** paths;
size_t paths_count;
};
As mentioned above, const char** is seemingly necessary for C-interfacing
wait a sec
uuuh nvm i might have a different issue
@river glacier
Please don't delete forum posts. They can be helpful to refer to later and other members can learn from them. In the future you can use !solved to close a post and mark a post as solved.
deleting because I think I'm focusing on the wrong part of my code
@river glacier
for dynamic size
std::vector<const char*> strvec;
strvec.push_back(str1.data());
strvec.push_back(str2.data());
const char** data = strvec.data();
for 0 allocations (fixed size)
auto strarr = std::to_array({str1.data(), str2.data(), str3.data()});
const char** data = strarr.data();