When i create a matrix muliplication on mine verdex shader. i do get a black screen and i do not understand what could go wrong. with the code.
struct VertexShaderInput
{
float3 position : POSITION;
float3 normal : NORMAL;
float3 uv : UV;
};
struct VertexShaderOutput
{
float4 position : SV_POSITION;
float3 normal : NORMAL;
float2 uv : UV;
};
VertexShaderOutput main(VertexShaderInput input)
{
VertexShaderOutput output;
float4 world_pos = mul(flo...