using PixelGameEngine to diddle around with verlet integration, when i tried to make an array of a struct Mass, called objects[]. i defined its size as an int numObjects. i then iterated through this array with the usual for(int i = 0; i < numObjects; i++)... loop.
when i compiled, it threw many different errors at me, as seen below. the code snippet below also shows what im working with.
why...