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how do you render the video?
i'm uploading the file sec its message limit
i use windows 32bit it use dx8.1
it's just, the stuff you showed up there kinda looks like you're trying to render on top of something that's already rendering something else
which would ofc explain the flickering
yes it render inside main win app which it rendering forms, and other things but isn't it suppose to be different by getmessage ?
i'm not following
this up there looks like it's rendering on top of a game or smth
the game is likely gonna redraw its window constantly
main game using ,draw and pain yes, if i use different HWND it would render just fine but that won't solve the issue as i'm trying to render it inside main game window top of forms
it could work if i use CreateWindowEx single thread but that create extra window above main one
are you putting a child window into the game window and rendering to that or smth?
right now using
m_pMovie = new CGameMovie();
m_pMovie->PlayForForm("first.wmv", 250, 150, 50, 50);
i tried creating child window that cause video render but can hear only the voice as it been hidden
you can't just put a child window into a window that is being rendered to at full speed with a graphics api
that simply doesn't work
the game would have to specifically be built to support that
but there's pretty much no good reason to do that since if you could change the game, you could instead just have the game draw the video into its window…
isn't that use IVideoWindow as well?
not sure what you mean
to draw the video into the window without using child of another window
so what is IVideoWindow if not a window?
aha u edited ur last message just got confused , well i can also use dx render to convert the video rendering as well just was trying to use videowindow api seems won't fit lol
@slate hare
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