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honestly the important thing to do would be to grap a profiler and see where things are going wrong
one thing I am noticing is allocating a particle on the heap again like this is a bit pointless: auto newParticle = std::make_unique<Particle>();
std::vector<std::unique_ptr<Particle>> cells; this can just be a std::vector<Particle> cells;
there is no super great reason to allocate the particle further on the heap
doing what you had now completly will wreck the cache for no real reason
right now it';s going to be important to run this with a profiler like I said before to get an exact feeling of where the performance is actually going
just curious are running debug or release?
cause perf info in debug is pretty meaningless
atleast for profiling
can you share the hoth path there?
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