#im trying to make a QTE system for my text-based game but its not working

8 messages · Page 1 of 1 (latest)

eager carbonBOT
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signal plinth
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cin >> QTE_S;
DWORD WaitForInputIdle(
        _In_ HANDLE QTE_S_Early_Game);
    _In_(DWORD) int(3000);

    if (QTE_S == "s") {
        cout << "You eveded the attack\n" << endl << Player_HP << endl;
    }
    else {
        Player_HP - 1;
        cout << "you where Hit For 1hp\n" << endl << Player_HP << endl;
eager carbonBOT
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How to Format Code on Discord
Markup

```cpp
int main() {}
```

Result
int main() {}
signal plinth
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what exactly isn't working there

eager carbonBOT
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@topaz blade

Please Do Not Delete Posts!

Please don't delete forum posts. They can be helpful to refer to later and other members can learn from them. In the future you can use !solved to close a post and mark a post as solved.

topaz blade
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for some reason it want working earlier just modified it and now it works sorry for the inconvenience

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also it doesn't expire it waits for an input indefinitely

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!solved