#vertex array or vertex buffer in SFML?
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I don't think you can really use VAO without some vertex buffer(VBO)
maybe you are not exactly talking about vertex array objects (VAO) like in opengl
ive taken a look and it looks like you would want to use the VertexBuffer sfml class
it looks like sf::VertexArray is stored on cpu memory, whereas sf::VertexBuffer is stored on gpu memory
if you are going to be updating the vertices every frame, you would want to use memory directly from the gpu and for sfml, you'd probably call the .update method on the instance of vertexbuffer
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