#Water - Entity has a negative state
1 messages · Page 1 of 1 (latest)
I mean negative is negative, we didn't condition the warning on some certain amount of negativeness.
Given that you've acknowledged this is just a weird quirk of your system, seems safe to just ignore?
Could you make a template sensor helper that gives you the max of the raw value and 0 - to eliminate the backflow from what the energy dashboard sees
How would I do that?
I agree with you but it’s so immaterial why clutter up the UI with it?