I have huge spike artifacts in my energy generation panel. As far as I know, this happens because it draws on "lifetime total energy", which is supposed to only ever increase. The increase between two energy measurements is then read as the energy produced in the time period between the two measurements. But sometimes, the entity will (for whatever reason) erroneously, momentarily report 0, which is interpreted as a reset on the counter and then when the next value continues as normal, that is interpreted like all of its power ever was generated since that 0 "measurement".
I also know that I am supposed to be able to fix this using the statistics panel, clicking the "adjust" icon and having it find all outliers for me to fix.
But what I don't understand is, why are all these outliers the high values, when I am editing "lifetime energy"? Shouldn't the outliers be the 0s? In general, why do the values on the "lifetime energy" appear to NOT be lifetime energy at all?