#How to debug a wakeonlan command?

1 messages · Page 1 of 1 (latest)

tidal helm
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I have a command to start two PC's via WOL. But sometimes when i start PC1, it starts PC2 too, even if it should not.

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How can i debug the issue? This happens 80% of the times. How can i track what triggers the WOL for PC2

proper axle
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do you send a broadcast?

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you should just use the MAC of the exact PC you want to start

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ans surely they do not have the same MAC...

tidal helm
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Well i should not be sending anything :D

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  alias: Palauta koneet
  description: ''
  triggers:
  - entity_id:
    - switch.iidan_kone
    - switch.timon_kone_2
    to: 'on'
    trigger: state
  conditions: []
  actions:
  - target:
      entity_id: scene.koneet_pois_scene
    metadata: {}
    action: scene.turn_on
  mode: single

This is the only automation i have for it

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And in configuration.yaml i have these

  - platform: wake_on_lan
    name: "timon kone"
    mac: 9c:6b:00:80:3f:3f
  - platform: wake_on_lan
    name: "iidan kone"
    mac: 9c:6b:00:5c:bd:95```
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And according to logs, i dont send the trigger "iidan kone" whichi is PC2

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so many times, when i start the PC1 (with mouse etc) it starts PC2

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and i dont understand why

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If i remove HA from network, it doesnt do it anymore

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I have a room in HA called "gaming room" and i've set it to WOL PC1 and PC2.

proper axle
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what is in the Scene?

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cause that does trigger when one PC is turned on if I see correct

tidal helm
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oh

proper axle
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it is either or...

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not and...

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if that makes sense...

tidal helm
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you mean the scene?

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That scene should just turn off the WOL switch. since there was no pushbutton, its a scene to turn off the switches

proper axle
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but it says scene.turn_on

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ah so inside it the buttons are off

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ok think I got it 😛

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so next question, why is one switch called switch.timon_kone_2 ?

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I mean I would go back to a simple to understand situation in which they both work ...

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and then work from that

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setting a switch to off can also be done by using switch.turn_off and specifying multiple entities

tidal helm
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I've created a new switch after i changed my PC, so the new entity is not _2

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And that is created from the web UI editor :)

proper axle
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well don't have any other pointers...

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one switch should wake up one pc

tidal helm
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i mean it should not :) but does anyway