#Scene brightness variable

1 messages · Page 1 of 1 (latest)

glossy monolith
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I want to make a scène where the brightness of the lights is determined by a Boolean.

lone garnet
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use a script instead of a scene

glossy monolith
lone garnet
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using an if/then or choose and light.turn_on

glossy monolith
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Okay andcan I make the brightness itself a variable?

lone garnet
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sure