#Home modes?

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turbid tree
#

I’m trying to model out the best way to setup home modes. I’m thinking something like a core mode that can be one of the following:

  • pre-arrival (turn on AC/heat to desired temp)
  • arrival (turn on outside lights at night, unlock front door) (maybe this isn't a great mode since you might not want to change to this from something else if multiple people are home)
  • home (turn off alarm, maybe turn on light scenes?)
  • stay (bedtime? Turn on alarm, lock door, turn off lights)
  • away (lock door, turn on alarm, etc)
  • extended away (vacation mode? Away mode + Turn AC/heat to more vacation settings, etc)

Maybe also a guest mode and/or contractor (inside/exterior/both?) mode that could override some things or adjust additional settings.

Has anyone modeled this out in a way that works well? Am putting together scripts for all of these, but trying to figure out the right automations/triggers. Many seem like manual switches. Am using HomeKit (bridge) for most things.

Is it worth exploring node red?

tardy pier
#
  • pre-arrival can be done using the proximity integration
  • arrival, home, away can be done based on the state of zone.home (which shows the number of person entities in the zone)
  • stay is a bit more complicated, you can do it with a button, with pressure sensors in bed, based on the lights in the living room (off after 22:00 is bed time). It all depends on what you want, and what you have available
  • extended away can be based on the state of zone.home as well, but with a for duration set (e.g more than 24 hrs)
wanton lagoon
turbid tree
turbid tree