Trying to get a scene to show some lights and then put those lights back in their prior state. Research shows the automation should use scene.create and entity_snapshot, but it doesnt really seem like its storing the entity state, cause it never reverts. Help me keep the small amount of hair j have remaining?
actions:
- action: scene.create
metadata: {}
data:
scene_id: temp
snapshot_entities:
- light.floor_lamp_1_2
- light.floor_lamp_2_2
- delay:
seconds: 2
- action: scene.turn_on
metadata: {}
data: {}
target:
entity_id: scene.fc
- delay:
seconds: 10
- action: scene.turn_on
metadata: {}
data:
transition: 5
target:
entity_id: scene.temp
- delay:
seconds: 2
mode: single