#LMS & Squeezebox updates
1 messages · Page 1 of 1 (latest)
When announce: true is set, it'll save the current state (time, repeat, power, etc.), change the volume, play the announcement, and then reset things
if you use tts.speak, HA sets announce automatically
So it does at the moment with my automation and scene create, announce, scene restore (without announcement-function). I only have the "problem" if the player isn't playing my playlist is overwritten. I am curious if that behaviour changes with your new implementation.
I normally play only sounds, but good idea to try tts, too.
if you use fadein/crossfade, that's a problem atm - i'm trying to figure out a solution to that
as it'll fade in the announcement
no fading enabled, so won't affect me, but good to know!
I know the "basic" functionality works OK - i.e. if you're playing something and pass a sound or a tts, it works, but there's likely a dozen different ways people might use it, so I expect it to need iteration
that could happen for sure, users always find ways to use things you really can't imagine :-D
LMS & Squeezebox updates
The announce works, only the volume for announce doesn't seem to be respected at first glance
It looks like the volume isn't really set or at least very short, so the played sound is the same volume as normal. Otherwise it seems to work so far
media_content_id: media-source://media_source/local/helper_sounds/doorbell.mp3
media_content_type: music
announce: true
extra:
announce_volume: 0.5
announce_timeout: 10
target:
entity_id:
- media_player.foyer
- media_player.badezimmer_sq
action: media_player.play_media```