#LMS & Squeezebox updates

1 messages · Page 1 of 1 (latest)

viscid rapids
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When announce: true is set, it'll save the current state (time, repeat, power, etc.), change the volume, play the announcement, and then reset things

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if you use tts.speak, HA sets announce automatically

autumn girder
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So it does at the moment with my automation and scene create, announce, scene restore (without announcement-function). I only have the "problem" if the player isn't playing my playlist is overwritten. I am curious if that behaviour changes with your new implementation.

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I normally play only sounds, but good idea to try tts, too.

viscid rapids
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if you use fadein/crossfade, that's a problem atm - i'm trying to figure out a solution to that

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as it'll fade in the announcement

autumn girder
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no fading enabled, so won't affect me, but good to know!

viscid rapids
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I know the "basic" functionality works OK - i.e. if you're playing something and pass a sound or a tts, it works, but there's likely a dozen different ways people might use it, so I expect it to need iteration

autumn girder
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that could happen for sure, users always find ways to use things you really can't imagine :-D

viscid rapids
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LMS & Squeezebox updates

autumn girder
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The announce works, only the volume for announce doesn't seem to be respected at first glance

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It looks like the volume isn't really set or at least very short, so the played sound is the same volume as normal. Otherwise it seems to work so far

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  media_content_id: media-source://media_source/local/helper_sounds/doorbell.mp3
  media_content_type: music
  announce: true
  extra:
    announce_volume: 0.5
    announce_timeout: 10
target:
  entity_id:
    - media_player.foyer
    - media_player.badezimmer_sq
action: media_player.play_media```