Hi, all!
I have found some threads here pointing people to use scripts instead of scenes for doing more complex stuff. However, I find the UI for setting up a list of entities very convenient, user friendly, and would make it easier to share scripts depending on desired states.
Basic example: I have a group of lights, not all of them supporting the transition feature. For each light I would then want to apply the manual transition, or turn it on half way if its a switch.
My problem: I would like to read a desired state from either it being a scene parameter as desired_state, or something similarly named, accessable by a script. I do define a desired state in the scene UI, so I imagine the config is there somewhere.
It would make the script more dynamic by separating "variables" and the execution.
If this needs to be developed, I am happy to help, though I would like some pointers in the right direction on how to achieve this.
Thanks in advance, have a great day!