#Deny false values

1 messages · Page 1 of 1 (latest)

grave tendon
#

Hi, how can I avoid that incorrect values are stored or accepted?
As an example, I take the water levels from a flood add-on that sometimes sends values ​​that are not plausible (water level -800m). How can I generally prevent these values ​​from being accepted? Do I then have to route and filter them via a new entity?