#Has anyone figured out Z-wave multicast?
1 messages · Page 1 of 1 (latest)
@half widget has done this. He provided a link to a script in this WTH that you might consider voting for
Zwave multicast is awesome, however it can be difficult to use. I’m not sure how many people actually use it. It took me quite some time to generate a script that turns on/off lights and switches at the exact same time. The script requires a ton of upkeep because you have to be a wizard in Jinja and you need to understand zwave endpoints. It...
I tried this one but ran into issues with some error I could not track down. From what I gather this is very picky.
Basically what I did is take the sample from (oh wow) your script and change it to my entities. I could never get it to save because I got an error with no real details on what it was(I can’t remember off the top of my head). I plan to work on it tonight so I’ll do a full write up to see if it’s me. I know I had a couple of switches that didn’t join securely so I removed them but ran into the same problem. I read at some point that they had to be on the same security setting to do multicast.
That's true but the Z-Wave driver takes care of segregating devices based on security levels.
as a sidebar fresh, I've notice some oddities with multicast after the last release, is there a list of what changed? (outside manually searching)
release of what? HA?
No, ZwaveJS
compared to what?
So basically, when I perform a large multicast now, just about everything hangs for multiple seconds compared to prior to the last release
I haven't dug into it, planning to next week.
Just something I've noticed
I also noticed that HA or ZwaveJS now assumes states after multicasts
which really fuck up automations if the multicast failed
Don't worry about it if you don't know of anything off the top of your head
nothing rings a bell. zjs has long sent optimistic updates, but I haven't used multicast much so not sure about that case.
Ok, sounds good
I did create a WTH for HA to provide simple on/off multicast actions
right now, it's a bit complicated