#Tile Card enrichment

1 messages · Page 1 of 1 (latest)

dire cape
#

Do you think there's a roadmap to add richer control on tiles based on state - specifically change the Appearance items (icon/colour/name) of a tile based on the state/attribute of another entity.

For example, (and I'm not trying to make this a specific use case but to illustrate the point) - I have a tile displaying the temperature in a room but have it's colour determined not by it's state but by when the central heating schedule is on).

Another, I have a heating dashboard for my family that has 4 buttons for preset mode for the central heating system. The current mode would have icon illuminated based on the value of the current preset mode.

It feels like creating template entities for this will quickly become an excessive burden (creating data logic rather than display logic)

real gull
#

If I had to guess, I would say no; I don't think that is on the roadmap.

#

The goal of core cards is to keep it simple and easy to use. When you need much more complex/advanced functionality, there is custom cards for that.

gilded pine
#

You can use mushroom template cards or button-cards to do this if you want, or card-mod to just edit it directly

runic jay