Alright, I've come back to this after @obtuse pine helped me get the initial setup - which has been working great. Thanks to his help understanding how it works, I now have a lot of great auto-entities cards made on my dashboard and yet it's the original one that is messing with me the worst. Here's what I've got:
type: custom:auto-entities
show_empty: true
card_param: chips
card:
type: custom:mushroom-chips-card
alignment: justify
filter:
include:
- domain: scene
area: Living Room
options:
type: entity
content_info: name
tap_action:
action: toggle
exclude: []
sort:
method: friendly_name
This is nice, except that it causes the scene to toggle on instantly. This is kind of abrupt when I'm wanting to set the scene when we have guests.
Here's the data from the chips card if I want to have it call the action to turn on a scene:
type: custom:mushroom-chips-card
chips:
- type: entity
entity: scene.SCENENAME
icon_color: accent
tap_action:
action: perform-action
perform_action: scene.turn_on
target:
entity_id: scene.SCENENAME
data:
transition: 5
I've tried just copying and pasting the tap-action into the options field in Auto Entities but it does not want to pick a specific entity to target. I'm not even messing with the transition value until I can get the auto entities - chips interaction to work with the scene.turn_on action. The syntax I used to try to accomplish that is
tap_action:
action: perform-action
perform_action: scene.turn_on
target:
entity_id: []
What am I missing? Can the Auto-Entities - chips interaction even do the fade action I am hoping for?