#Jittery frigate detection at night

29 messages · Page 1 of 1 (latest)

gritty sage
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Is this just needing more training of a frigate+ model at night? It seems to really struggle with parked cars in low light.

main garnet
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probably more training, mine doesn't have these issues in less lit conditions

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the problem is the box jumps from being slightly too high to way too low and that causes norfair to think it is moving so the region gets bigger, rinse and repeat. Once the object is considered stationary it should be a lot better but the problem really is that the box is not consistent for the car even with the same region

gritty sage
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I feel like I’ve already submitted a ton from this camera tho

main garnet
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might be a lighting issue, especially with the shadow below the car

gritty sage
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Yeah the car really fades into the shadow being a dark blue

main garnet
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this is mine, detection is quite steady but it took a lot of training at night specifically to get there

gritty sage
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Hmm yeah I just need to draw a few thousand more boxes lol

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The motion box setting was on and you can see it wasn't actually registering any true motion

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You would think there could be a way to stabilize the box when no motion is happening

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Basically "this region isn't moving so keep the detection box at the size of the highest score" or something

main garnet
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the detector is the source of truth

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if we start ignoring the detector then a different scenario starts acting up when it worked before

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in this case even with the same region the bounding box is different, so it comes down to a detection problem

gritty sage
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It's getting multiple, different hits yeah

main garnet
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I had similar issues where the hood would get detected as a separate car but training fixed that for me at least

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if there are multiple boxes from a single detection, NMS based on the scores and overlap is already run

gritty sage
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In a way the detector is making false motion, moving detections around when no video motion is actually occuring

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One other question, in the explore tab, why does the cameras drop down have all the toggles enabled, but the all zones one doesn't when "all" is enabled at the top?

vernal seal
gritty sage
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Ha yeah it’s not an easy sounding problem for sure when the detector itself isn’t totally sure

main garnet
gritty sage
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Ahh it’s always two clicks to view just one camera but one for a zone

main garnet
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yeah, that is the compromise to make it way less clicks to view all but a couple cameras

gritty sage
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Can’t you pick a group too tho?

main garnet
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that's a good point, can see what @peak thunder thinks

gritty sage
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The pedantic part of me was mostly like “why do these two menus behave differently”

peak thunder
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certainly can tweak that

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consistent behavior would make the most sense