#Thanks, allow me to be more specific.

1 messages · Page 1 of 1 (latest)

hidden cypress
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ran out of time, but this should show you the basics. It doesn't take into accoutn if the light is off. when a light is off HA doesn't show the color or brightness

viral wasp
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ooh super interesting @hidden cypress thanks! Yeah where I've got so far yesterday has led me to the wall of not being able to access the RGB brightness of lights that are in the scene itself without the initial scene being active and reading from the light.... Ie I want to be able to access the data that is sent to the lights when the lights themselves are triggered, but both getting the scene state with global.get and http request list the entities within but not the states they should be getting set to. I'm wondering if the numeric id within a scene is a link to somewhere else that this information is stored

viral wasp
viral wasp
hidden cypress
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that's the end point I use to get the scene information. That doesn't provide the state of the light when it's off. Not really sure on your use case but I would do something like if one of the lights in the scene is off turn it on and set it to the ending state after the duration of the transition

viral wasp
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actually it does provide the lighting information even though it's off, it's all tested and working here. I have an http get getting the full state info (even off) with an http get, splitting the output into entities and setting their colors correctly from the accessed scene.

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Now I'm looking at how to get the two scenes, blendA and blendB, then setting a light payload to a lerp between the both

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building one message/payload out of the two http gets I'm less sure about