#frigate bird detection

1 messages · Page 1 of 1 (latest)

cinder sigil
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mqtt:
  host: ipaddress
  user: user
  password: pass
  enabled: true

detectors:
  ov:
    type: openvino
    device: AUTO
    model:
      path: /openvino-model/ssdlite_mobilenet_v2.xml

model:
  width: 300
  height: 300
  input_tensor: nhwc
  input_pixel_format: bgr
  labelmap_path: /openvino-model/coco_91cl_bkgr.txt
    
cameras:
  feeders:
    ffmpeg:
      hwaccel_args: preset-vaapi
      inputs:
        - path: rtsp://user:pass@IPADDRESS:PORT/h264Preview_01_main
          roles:
            - detect
    detect:
      width: 3840
      height: 2160
    mqtt:
      enabled: true
      bounding_box: false
      quality: 100
    objects:
     track:
       - bird
    snapshots:
      enabled: true
      timestamp: false
      bounding_box: false
      retain:
        default: 1
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frigate bird detection

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doesn't appear like it's dropping any frames in system info. detector using about 10% CPU

worn kelp
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your problem is most likely due to motion detection, not the resolution of the stream

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need to make motion detection more sensitive

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the debug view will be your friend

cinder sigil
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yeah I've been looking at the debug viewer. I do agree I think it's motion.. the issue is the feeder itself moves around so it boxes in the entire area that includes the feeder and birds

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the image quality is pretty good, but yeah when there's a lot of motion it seems to not pickup the birds

image sample with a bird in it: https://i.imgur.com/yLfUJ3O.jpg

worn kelp
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that doesn't matter

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you should not be worried about excluding motion until what you want is being detected

cinder sigil
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okay

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I'm still not sure what to tweak if I'm being honest

worn kelp
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Do you see motion boxes when birds are moving / come to the feeder?

cinder sigil
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I do not, just the big blob for the feeder itself in which the bird is inside of

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the bird is moving around inside of the feeder area - but motion it constantly drawing a boundary around the entire feeder itself. Does this matter?

worn kelp
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No, it only matters if a bird is arrives and no motion box was drawn which means frigate did not see motion

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I'm also not 100% sure how well the default openvino model works for bird detection, so that could be another factor

cinder sigil
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hmm, well it's detecting motion the birds have a box around them but I don't see the blue/yellow box that correlating them to an object

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under the detectors? I had it turned off just trying to play with it, so default is CPU I believe? it didn't fare any better. I don't have access to a coral device

worn kelp
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Your config you put above does not show it turned off

cinder sigil
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yeah, I only put that in a few moments ago before sharing to see if it was better

worn kelp
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So you have bounding boxes enabled and it does now show any correct?

cinder sigil
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yes correct

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it does grab them sometimes but it's not very good or frequent

cinder sigil
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I put the camera pretty much smack dead-on facing the feeder. I don't know how it's not picking these up haha https://i.imgur.com/myxeCuS.png that's some pretty solid bird there

worn kelp
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You have to consider how the images were trained. It doesn't look like that in the COCO dataset