#Eink remote thing
1 messages · Page 1 of 1 (latest)
may just be me but I am not a fan of the white black ground
I was going to play with other background colors
I'll probably need something else down the line but I think I have all the rendering functions I need now. I can draw lines and set individual pixels, or render bitmaps wherever I want. I wrote a script to generate bitmaps for each character (aAbB...) that I can reference to place letters where I want.
I started making the rest of the icons too, I made all the ones for my TV inputs.
That's the consoles
I also made a script to convert emoji fonts to bitmaps I can use, I'm planning on using that for as many of the icons as I can.
Oh, if you meant the black background behind the icons like the Xbox One icon, the alpha channel converted into black when I expected it to go white. I already fixed that.
There's a 16 step grayscale eink screen I'm interested in too, it can do a partial refresh in .5s. This screen takes 35s to refresh with no clear route to optimize that.
By no clear route I mean 35s is the manufacturer's advertised window too, and I don't see any parameters I can change that won't potentially damage the screen.
but can it run crysis?
Nah, even if the eink screen could handle it it can only render the menu at like 4-5 fps
It'd probably be faster if I implemented dma transfers for the pixel buffers but meh.
I really want to try it out with the touchscreen but the touch layer has been stuck in customs for a week