#Eink remote thing

1 messages · Page 1 of 1 (latest)

cunning kiln
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orchid lava
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may just be me but I am not a fan of the white black ground

cunning kiln
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I was going to play with other background colors

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I'll probably need something else down the line but I think I have all the rendering functions I need now. I can draw lines and set individual pixels, or render bitmaps wherever I want. I wrote a script to generate bitmaps for each character (aAbB...) that I can reference to place letters where I want.

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I started making the rest of the icons too, I made all the ones for my TV inputs.

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That's the consoles

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I also made a script to convert emoji fonts to bitmaps I can use, I'm planning on using that for as many of the icons as I can.

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Oh, if you meant the black background behind the icons like the Xbox One icon, the alpha channel converted into black when I expected it to go white. I already fixed that.

cunning kiln
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There's a 16 step grayscale eink screen I'm interested in too, it can do a partial refresh in .5s. This screen takes 35s to refresh with no clear route to optimize that.

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By no clear route I mean 35s is the manufacturer's advertised window too, and I don't see any parameters I can change that won't potentially damage the screen.

agile zealot
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but can it run crysis?

cunning kiln
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Nah, even if the eink screen could handle it it can only render the menu at like 4-5 fps

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It'd probably be faster if I implemented dma transfers for the pixel buffers but meh.

cunning kiln
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I really want to try it out with the touchscreen but the touch layer has been stuck in customs for a week