#Spawning human non-target
1 messages · Page 1 of 1 (latest)
Nice, I wonder how, because I could'nt find the property last time
RoundSummary
Thanks !
I've been looking all over the player properties, I could look for a while
Round.ExtraTargets do -1 for any human you want ignored
then +1 when they either should be counted or they arent human anymore
or you can patch RoundSummary::UpdateTargetCount
Thanks, I'll create an extension instead to avoid any side effect
also this thread lowk made me realize that sl still sucks ass and yes i added it to secretapi so only crazy people who dont use my beloved secretapi will have to suffer