#Ray something ray
7 messages · Page 1 of 1 (latest)
Basically, I've got this "public Vector3 RaycastStart { get; set; }" from the PlayerPlacedBloodEventArgs and I want to use that later in ServerSendImpactDecal(RaycastHit hit, Vector3 origin, DecalPoolType decalType) as a raycasthit
Is that achievable
RaycastStart is just the position the Raycast should start at
You can just raycast it with Physics.Raycast as Ax said tho