#TrueSinkholes

1 messages · Page 1 of 1 (latest)

olive viper
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SCP:SL LabAPI plugin that improves upon base-game sinkhole hazards.

It allows users to modify the effect radius of sinkholes, and adds a teleport radius to the middle that sends players to the pocket dimension when in range.

https://github.com/TechConcordance/TrueSinkholes

Yes, this is BetterBetterSinkholes lol
This version is better because it doesn't require Harmony, and it isn't majorly bloated.
This plugin is literally less than 60 lines of code, and it's all in one file.
Little mess, little fuss, easy-peasy.

GitHub

SCP:SL LabAPI plugin that improves upon base-game sinkhole hazards. - TechConcordance/TrueSinkholes

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I don't get why people feel the need to overcomplicate stuff like this; it will forever baffle me.
To me, the idea of porting something as simple as 'BetterSinkholes' is insane. Just remake it!
Yet, people still ported it. Multiple times.

I saw the most recent iteration a few hours ago. It's incredibly cluttered and lacks any kind of proper optimization or readability improvements.
It also depends on Harmony, which is absolutely wild. LabAPI has the functionality you need built-in wow.
But I guess people making EXILED ports don't realize these facts.
I put some more of my thoughts in the README file.

This is my first repo here so if there are any issues then lmk

slow anchor
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You can send me a video of the plugin? (Excuse me for my english)

olive viper
olive viper
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It's not a very complicated plugin, but it's cool

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It does also allow you to make it so that the bounds of a sinkhole are a little bigger, so you can have players be able to walk along the edges of a sinkhole, or conversly, make it so players next to the sinkhole are also effected by it

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I really only included that part in case people who used BetterSinkholes actually used it, I don't think it's the main draw of the plugin

olive viper
# slow anchor It's so sexy

If you want me to add anything just let me know! Otherwise use it to your heart's delight :)
Always glad to help someone out

ionic maple
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why do you have like every reference 😭

undone sorrel
soft merlin
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I will test this out

olive viper
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Not sure why it'd keep unnecessary ones but I didn't bother to inspect my references before publishing

ionic maple
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You probably forgor this time

haughty mirage
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I just seen BetterSinkhole3

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Mine is like yours

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I just added a call to entering pocket

olive viper
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I resent your accusation, and you should've done your due diligence before making such an ignorant claim

olive viper
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I'll push that + like 2 lines of code at some point

haughty mirage
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I always thinks of mine

haughty mirage
olive viper
haughty mirage
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That was after

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Yeah

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Original was using Patch too but was modified after

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A rework i done

olive viper
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Well they based it off of BetterSinkholes2 which I'm guessing was based off your old version that used the patch

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My whole point in making this was to show that porting a port of a plugin is ridiculous
And porting such simple plugins in the first place quite honestly takes more time than just writing it yourself

haughty mirage
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I never seen bettersinkhole 2

olive viper
olive viper
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I'm not sure if I'm gonna be making more public repos anytime soon but we'll see shrug

haughty mirage
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You can :3

olive viper
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If I do maybe I should do a port of one of your plugins troll

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Lmao

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I'm probably just gonna hone in on the small QoL stuff market
I don't wanna maintain a huge public project, I wanna make something good enough that it won't need edits for a long time and that I can easily maintain

haughty mirage
olive viper
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I'm really sick of seeing "Ported X plugin" tbh like really just make it yourself 😭

haughty mirage
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FacilityManagement haven't but that kinda use all Exiled property getting sync

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Some part could be ported but not the CustomItem/CustomRole

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The naming of it is kinda bad