#Pink candy
1 messages · Page 1 of 1 (latest)
You can use the PlayerInteractingScp330 to change the CandyType
or even beter
just modify the value of Chance to it to spawn

:3
Scp330Candies.Candies[CandyKindID.CandyPink].SpawnChanceWeight = YourValueInFloat;
@brittle palm
Oki
well, you got it mostly right
(Scp330Candies.NormalCandies.First(x => x is CandyPink) as CandyPink)!.SpawnChanceWeight = YourValueInFloat;
What the fuck
NormalCandies.OfType<CandyPink>().First()