#What is NetworkIsStatic for in PrimitiveObjectToy?
1 messages · Page 1 of 1 (latest)
if enabled, neither the server nor the client will update the transform values, this applies to all admin toys
- the server doesn't fetch the local position, rotation and scale every frame, and does not send it to clients
- the client doesn't apply the local transform values received from the server
this means you can't move, rotate nor scale static admin toys, however, you can add group them under a parent (e.g. WaypointToy, CullableParent) that isn't static and move the parent so all objects move along