#What is NetworkIsStatic for in PrimitiveObjectToy?

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finite imp
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And how good is it for optimization?

exotic galleon
# finite imp And how good is it for optimization?

if enabled, neither the server nor the client will update the transform values, this applies to all admin toys

  • the server doesn't fetch the local position, rotation and scale every frame, and does not send it to clients
  • the client doesn't apply the local transform values received from the server
    this means you can't move, rotate nor scale static admin toys, however, you can add group them under a parent (e.g. WaypointToy, CullableParent) that isn't static and move the parent so all objects move along