Hello
I make a CustomAttackerDamageHandler.
when player died with it. it dose not create ragdoll.
How i do it make a ragdoll?
public class CustomAttackerDamageHandler : AttackerDamageHandler
{
public override Footprint Attacker { get; set; }
public override bool AllowSelfDamage => false;
public override float Damage { get; set; }
public override string RagdollInspectText => _deathReason;
public override string DeathScreenText => _deathReason;
public override string ServerLogsText => $"Custom attacker ({Attacker.Nickname}, {Attacker.Role.ToString()})";
public string _deathReason;
public CustomAttackerDamageHandler(ReferenceHub attacker, string customReason, float damage, string customCassieAnnouncement = "")
{
Attacker = new Footprint(attacker);
_deathReason = customReason;
Damage = damage;;
}
}```