#Parenting object to Player has delay.
1 messages · Page 1 of 1 (latest)
show parenting code, its likely that you are parenting to an object which doesnt directly contain a NetworkIdentity component
If pickups are what you are trying to parent, they wont sync the parent client side
yeah pickups dont sync their parent to the client. only admin toys can have client side parenting
wait really?
technically it does sync the parent but its is done through waypoints system which is not really comparable to how admin toy parenting is handled
yeah, but waypoints come with alot of side effects which isnt great
I'll then make this not show when player is walking only when standing
that would be really cool to modify :3
might have to abandon the waypoint system to make it work since waypoints would probably interfere with it
they do now
but that doesn't matter tbh
when object are out of bound it's would be good to get back to global Vector3
nah when item is far enough it gets obliterated
Only downward
Like less than y =-6000
Not sure how it is since they modify different zone y value
Please and thank you