#Friendly Fires
1 messages · Page 1 of 1 (latest)
skibidi sigma plugin
omg... finally a plugin that isn't just an exiled plugin rewritten to work in labapi...
skibidi
Please PLEASE FIX ThE FORMATTING
what formatting
this is an unknown thing in the world of other frameworks 
Bro i see
skibidi
||
Skibidi1
easier to read
skibidi
You aren't a sigma
@granite radish
If you enable the first it will not do any check after
So if All Damage is FF you dont need to change any value below
ah meaning that every class would do ff
the list in yml looks like
name:
- ListItem1
- ListItem2
yes, basicly it is same as if you enable FF in gameplay setttings
wait hold up, how can I disable D-Class killing Chaos though?
Ah there is no deny for it yet.
Will update it and do one
@true cypress should be implemented now
Yeah, I looked at tested it and a DClass could just outright kill a chaos
yes since thats the default settings
what's the .pdb for?
debug
dependency?
nothing
ah, i'll troubleshoot it here in like 5 minutes. I just wanted D-Class FFA
Didn't realize for a second that you're NW staff 
I'm tired and wanted it to not be broken lastnight
check the config.yml file it usually shows and you can edit many settings
so the deny fields are for other teammates that isn't the FF class?
ChaosConsript:
- ClassD```
I just had to repeat it for the three other classes of Chaos
Perfection at it's best, D-Class only able to kill one another
Okay then... D-Class can't kill one another ;-;
*I did a spelling mistake
Normal FF broke if it's enabled... so ClassD can't kill one another ;-;
enable dict check
ffs
It worked after I killed my config file and pasted in the important part
I pulled a dumb earlier
no worry
Okay it works 100% like it should, Chaos are immune to the ClassD BS
but FF is enabled for their specific class
Great plugin though, I don't like full on FF enabled
ye thats why it has settings for it tho
I should update so it doesnt need the Dict Check
just config validator or something, I fucked it up and had to refresh
it should tell you when u load the plugin
I didn't have my console open, it probably did but idk
I've found a bug in this system:
I guess because of the way ev.DamageHandler works
Melee weapons (Machete and Jailbird) ignore ForceFullFriendlyFire
Actually no, when u attack the player with melee OnHurting event isnt even called
It should call when an enemy
Might be restriction from the melees itself
I'm still in bed & will have to do chores so will be later that day when i check
I haven't found one in the source code, tho
But Logger inside the Handler doesnt show anything when I try to attack a Chaos as a D-boi with melee
Thanks ❤️
@velvet oyster Indeed it doesnt work with it sadly. It is a client restriction
I just know some damage types don't work like jailbird
I can't remember off the top of my head rn but I might be able to pull a list
would need to patch
MeleeAutoSync.ServerAttack to able to do hits and stuff
It just affects like one or two weapon types, but even i have been asked why it wasn't allowing damage from the jailbird
ye it read from the HitboxIdentity.IsDamageable
So
The only solution is
Enable FF on the server
And manually ev.IsAllowed = false?
U were arguing with ThatGuy 3 months ago abt the same problem
Also how can I allow FF between 2 instances instead of faking it?
Just allow FF on the server or...?
I aint know tho I will look around a good solution for that!
probably end up patching it or something or creating IL or whatever
will do later the week tho not rn
Ok, sorry for being annoying 😅