#Bind AdminToy to player camera (Including vertical rotation)
7 messages · Page 1 of 1 (latest)
7 messages · Page 1 of 1 (latest)
I can't seem to bind an AdminToy to Player.Camera, how do I keep an AdminToy always on head of the player?
btw, Player.GameObject can be bound, but there is no vertical rotation
if there is no better workaround, I will try using Player.LookRotation and update adjusting it manually
get an offest ot the camera from player and move the admintoy that position