#Bind AdminToy to player camera (Including vertical rotation)

7 messages · Page 1 of 1 (latest)

slim yew
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I can't seem to bind an AdminToy to Player.Camera, how do I keep an AdminToy always on head of the player?

btw, Player.GameObject can be bound, but there is no vertical rotation

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if there is no better workaround, I will try using Player.LookRotation and update adjusting it manuallySCP096WHY

dry cloud
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get an offest ot the camera from player and move the admintoy that position

near widget
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parent to player's transform, with position of x * up

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oh for uh

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if you want to see it in first-person, yeah you have to move it to something like player.Camera.localPosition + player.Camera.forward

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eh that probably doesn't work