#RemoteKeycard

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clear bramble
quartz shoal
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Still dont get why upload these with the others working perfectly fine tbh

clear bramble
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  • i dont think any of those work with nukes
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and the code there is also lot cleaner, thanks to parkeymon and beryl for keeping it simple

clear bramble
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anyways who cares, and tbh having more options is better

fallow folio
clear bramble
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RemoteKeycard

clear bramble
urban niche
clear bramble
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@urban niche could you send me a video demonstrating the issue?

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I really don't remember abt it

urban niche
clear bramble
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I can actually do it

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lemme first see if the exiled folks have already made a patch for it

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if they did, there's no reason for me to put it into remotekeycards

lilac haven
urban niche
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Also I dislike that you guys don't use CodeMatches in your transpilers

lilac haven
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it's intantiate a new list everytime

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you used it

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that why we actually used ListPool

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it's also a matter of how we are more confident into simply editing a List

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than being restriscted by CodeMatcher

urban niche
lilac haven
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It's was tested before

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And it's was matters

urban niche
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I'd be interested to see how you ran those tests

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And also how many transpilers you have for that to be a serious concern

lilac haven
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With dynamic this rapidly lowers

urban niche
tropic ermine
# clear bramble # RemoteKeycard - Version 3.4.1 ## Fixes - Single Use Keycards being able to op...

Hey, thought I should show you this even though the plugin still works.

[04-03-2026 03:46:21] [ERROR] [LabApi] 'NullReferenceException' occurred while invoking 'OnDoorInteract' on 'RemoteKeycard.EventHandlers': 'Object reference not set to an instance of an object', stack trace:
                        at RemoteKeycard.EventHandlers.OnPlayerInteractingDoor (LabApi.Events.Arguments.PlayerEvents.PlayerInteractingDoorEventArgs args) [0x000e1] in <da6e2ea3dc164947af9f4726ea8668b7>:0
                        at LabApi.Events.EventManager.InvokeEvent[TEventArgs] (LabApi.Events.LabEventHandler`1[TEventArgs] eventHandler, TEventArgs args) [0x0001d] in <dcdabc4611d241c3b74aec95f620a184>:0
[04-03-2026 03:46:33] [ERROR] [LabApi] 'NullReferenceException' occurred while invoking 'OnDoorInteract' on 'RemoteKeycard.EventHandlers': 'Object reference not set to an instance of an object', stack trace:
                        at RemoteKeycard.EventHandlers.OnPlayerInteractingDoor (LabApi.Events.Arguments.PlayerEvents.PlayerInteractingDoorEventArgs args) [0x000e1] in <da6e2ea3dc164947af9f4726ea8668b7>:0
                        at LabApi.Events.EventManager.InvokeEvent[TEventArgs] (LabApi.Events.LabEventHandler`1[TEventArgs] eventHandler, TEventArgs args) [0x0001d] in <dcdabc4611d241c3b74aec95f620a184>:0
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It appears to be thrown every time a player interacts with a door.

clear bramble
tropic ermine
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No problem!

clear bramble
tropic ermine
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3.4.1

clear bramble
# tropic ermine 3.4.1

I was not able to reproduce on my machine, could you send me a video showing the error being thrown and send me a list of plugins?

tropic ermine
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yeah sure

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I gotta start my game again, srry ๐Ÿ˜…

clear bramble
tropic ermine
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Also, EXILED is disabled on the server at the moment.

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I have to get off now, I'm being told to go to bed Pumcat_cry_112
I'll try to help more tmrw

clear bramble
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to try a patch rq

tropic ermine
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uhh I can try

clear bramble
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I was not able to reproduce it but

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I'm just adding a few null checks

tropic ermine
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Yeah, it's fixed!

clear bramble
tropic ermine
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np

clear bramble
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could you check again?

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in the checkpoint just like before

tropic ermine
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sure

clear bramble
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don't worry abt making a video

tropic ermine
clear bramble