#Ghost players
1 messages · Page 1 of 1 (latest)
If your version is 14.1.3
- Someone used the new effect called "Fade" 255 which makes someone invisible fully if 255
I know but items disappear too
Known bug
Yes, I know, but when the bug is fixed, the items will probably become invisible with the fade and that is not what I want.
Then post a request on our github
I don't think NW can handle both situations at the same time, is that possible?
i think items already "fade" they just get smaller which isnt what you want currently anyway
so technically the fade effect is working as thats how it worked initially, as fade existed before the effect was made and was used by the game for 106/939
could definitely look into fading the weapons instead of scaling them, and you should be able to reproduce the floating weapon using a pickup
although would be alot harder todo
Unfortunately, the pickups cannot move in sync with the player's speed.
In this case, I am aware that what needs to be done is not what I want, but to fade the items.
But if we can adjust the fading of the accessories, maybe after the player changes the fading, we can set the fading of the item in her hand back to 0(Of course, if you provide support for this).
Ig this makes it a feature that can be used in any way. In fact, if the accessories fade can be adjusted, this bug can be solved.
its alittle convoluted for sure, but i think its technically possible to use a waypoint to achieve what you want. you would use a waypoint to capture the pickup and then move the waypoint around, since its an admin toy you can do what ever you want with it
the effects system, isnt really flexible, so making these sort of divisions are not ideal
Do you have any idea how this error came out, this error existed even before the fade effect came (sorry for ping) #1400174140886880438 message
And this is a new video
The invisible player says why am I green?