#[Question] Changing speaker in voice message

1 messages · Page 1 of 1 (latest)

willow citrus
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hey if I change the speaker to someone else's referencehub and he starts speaking the audio is very laggy and it is trying to rewrite each other resulting in playing both of them at once.
Can I get a voice message being sent right in a moment from reference hub?

safe scarab
willow citrus
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speaker toy doesn't create the same feeling as the voice message itself and it's not what I'm currently searching for

safe scarab
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It shouldn't provide any difference than sending the message through the player afaik

willow citrus
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there is difference

safe scarab
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OH

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Isspatial

willow citrus
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  • you can change types of voice message
safe scarab
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Yeah

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I forgot that speakertoys were still bugged

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I mean I know you can get the bytes from a message but without a complex algorithm I doubt you'd be able combine them together in a cohesive way

safe scarab
willow citrus
safe scarab
willow citrus
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my question is related if I can get message currently transmitted and possibly change it

willow citrus
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well part of it is because I worded it dumbly

safe scarab
# willow citrus noup

Then you'll have to clarify because I interpret "...get the bytes from both and merge them together?" as get the bytes from both and merge them together

willow citrus
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I clarified it little better I think with my edit

safe scarab
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OHHH yeah so PlayerSendingMessage will get you any message sent and allow you to run ev.IsAllowed = false to prevent the message from sending if you'd like

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I'm guessing that's where you take a message and change the sender too so it should be easy to interface with

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Unless I'm misinterpreting