#[Question] Changing speaker in voice message
1 messages · Page 1 of 1 (latest)
You could give the player a SpeakerToy and send the message through that rather than send it through the player
speaker toy doesn't create the same feeling as the voice message itself and it's not what I'm currently searching for
Wdym?
It shouldn't provide any difference than sending the message through the player afaik
there is difference
- you can change types of voice message
Yeah
I forgot that speakertoys were still bugged
I mean I know you can get the bytes from a message but without a complex algorithm I doubt you'd be able combine them together in a cohesive way
You mean channels?
There is decoder that is not my question though
Your question is how to combine them
my question is related if I can get message currently transmitted and possibly change it
noup
well part of it is because I worded it dumbly
Then you'll have to clarify because I interpret "...get the bytes from both and merge them together?" as get the bytes from both and merge them together
I clarified it little better I think with my edit
OHHH yeah so PlayerSendingMessage will get you any message sent and allow you to run ev.IsAllowed = false to prevent the message from sending if you'd like
I'm guessing that's where you take a message and change the sender too so it should be easy to interface with
Unless I'm misinterpreting