A plugin that allows the player to escape for the role of MTF or Chaos when he is handcuffed, and also adds an escape for Facility Guard.
https://github.com/MrAfitol/BetterEscape
#[Archived] [1.1.0] BetterEscape
1 messages · Page 1 of 1 (latest)
https://discord.com/channels/330432627649544202/1360585745554866357
Yeah its been done a few times
lol
I was asked to update the plugin, I don't force people to use it, but if people want to, I don't refuse them
im guess better update exists the plugin
than create multiple similar plugins
Errr
Oh
I created it on NwApi, it's not my fault that these plugins are not on NwApi

@crude echo Is it possible to set more classes?
There's a invisible barrier at the escape area that lets SCPs camp and make the round go longer, pelase fix that if possible
basically can't shoot through it
Do you have a clip of this? I'm curious to check it out because afaik this plugin shouldn't be affecting the escape area and would classify this as a NW bug
I believe the plugin creates a primitive with a collider at the Gate B escape area
So the bullets must be blocked by the collider i assume
Why would it do that?
I wanna read the source code
Oh what the hell it does
That's really dumb
Why create a whole new collider instead of prescribing to LabAPI events or even just a harmony patch
The way I do it in my plugin is a harmony patch
The event is called for every player, it just doesn't actually "escape" the player if they're not a certain role or status
I think I might have done something similar to this in my plugin
Yeah I should probably update mine now
Check out Escape::ServerGetScenario
Depending on what you're going for, you do something like
public static bool Prefix(ReferenceHub hub, HumanRole role, ref Escape.EscapeScenarioType __result)
{
if (!hub.inventory.IsDisarmed()) return true;
switch (role.RoleTypeId.GetFaction())
{
case Faction.FoundationEnemy:
__result = Escape.EscapeScenarioType.CuffedClassD;
return false;
case Faction.FoundationStaff:
__result = Escape.EscapeScenarioType.CuffedScientist;
return false;
}
return true;
}
Thanks.
I havent touched my Escape Plan plugin in ages
I really should update it.
Thanks again for the advice
Can I get ur plugin
My plugin does a lot more than an escape patch lol
What dose it do?
I’m interested
Everything
It's got custom roles, custom items, SCP abilities, bug fixes, balancing changes, UI elements, and other shit
You can now escape as uncuffed NTF and desert to CHAOS. Chaos can also just leave and respawn themselves for infinite mats. Might be new bug with update