#Axwabo.CommandSystem

1 messages Β· Page 1 of 1 (latest)

trail needle
gusty herald
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just use [CommandHandler]

trail needle
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too much boilerplate

trail needle
trail needle
trail needle
gray sky
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@trail needle command system crashes unity and causes LA to bootloop πŸ₯€

[2025-11-13 06:58:04.365 +00:00] [STDOUT] #1  0x007b08ac26cd7e in GC_collect_a_little_inner
[2025-11-13 06:58:04.365 +00:00] [STDOUT] #2  0x007b08ac26e845 in GC_allocobj
[2025-11-13 06:58:04.365 +00:00] [STDOUT] #3  0x007b08ac268b4d in GC_generic_malloc_inner
[2025-11-13 06:58:04.365 +00:00] [STDOUT] #4  0x007b08ac26f180 in GC_generic_malloc
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #5  0x007b08ac273134 in GC_malloc_kind_global
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #6  0x007b08ac23d916 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #7  0x007b08ac2392a5 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #8  0x007b08ac1e87c6 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #9  0x007b08ac1e1cc5 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #10 0x007b08ac1e8ad1 in mono_string_new_checked
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #11 0x007b08ac20a569 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #12 0x007b08ac19a5cb in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #13 0x007b08ac1a9ca7 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #14 0x00000040272185 in (wrapper managed-to-native) System.RuntimeType:getFullName (System.RuntimeType,bool,bool)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #15 0x000000403e57f7 in System.RuntimeType:get_FullName ()
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #16 0x0000004099dcbe in HarmonyLib.AccessTools/<>c__DisplayClass3_0:<TypeByName>b__0 (System.Type)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #17 0x0000004099c287 in HarmonyLib.AccessTools:TypeByName (string)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #18 0x0000004099bf03 in Axwabo.CommandSystem.Patches.ProcessPlayersListPatch:RemoveCedModPatch ()
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #19 0x0000004099bd1b in Axwabo.CommandSystem.Patches.ProcessPlayersListPatch:OnSceneWasLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #20 0x00000040906fcd in (wrapper delegate-invoke) UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>:invoke_void_T0_T1 (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #21 0x00000040907009 in (wrapper delegate-invoke) UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>:invoke_void_T0_T1 (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #22 0x0000004041ab71 in UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #23 0x0000004041ac06 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_Scene_int (object,intptr,intptr,intptr)
[2025-11-13 06:58:04.533 +00:00] Game process exited and has been killed, no need to kill it.```
#

there

#

"please report to correct channel" πŸ₯€

trail needle
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Are you using cedmod?

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I'll have a look at some point during the day

gray sky
#

yes?

trail needle
#

Right

trail needle
#

Can you show your dependencies and your plugins?

gray sky
# trail needle Can you show your dependencies and your plugins?

plugins:

.
β”œβ”€β”€ AutoEvent.dll
β”œβ”€β”€ Axwabo.CommandSystem.dll.d
β”œβ”€β”€ Axwabo.Helpers.dll
β”œβ”€β”€ Callvote.dll
β”œβ”€β”€ Callvote-LabAPI.dll
β”œβ”€β”€ CandyUtilities.dll
β”œβ”€β”€ CedModV3.dll
β”œβ”€β”€ dependencies.zip
β”œβ”€β”€ DisarmedProtection.dll
β”œβ”€β”€ ExplodingPeanut.dll
β”œβ”€β”€ Heartbeat.dll
β”œβ”€β”€ MingleGame.dll
β”œβ”€β”€ ModeratorTools.dll
β”œβ”€β”€ ProjectMER.dll
β”œβ”€β”€ QueueSystem.dll
β”œβ”€β”€ RemoteKeycardLabApi.dll
β”œβ”€β”€ SCPDiscord.dll
β”œβ”€β”€ ScpProximityChat.Core.dll
β”œβ”€β”€ ScpProximityChat.SecretAPI.dll
β”œβ”€β”€ SecretAPI.dll
β”œβ”€β”€ SecretLabNAudio.dll
β”œβ”€β”€ ShootingInteractions-LabAPI.dll
β”œβ”€β”€ TextChat.Discord.dll
β”œβ”€β”€ TextChat.dll
β”œβ”€β”€ TextChat.RueI.dll
β”œβ”€β”€ TheCore.dll
β”œβ”€β”€ TutorialHide.dll
└── UsefulHints.dll```

dependencies (THIS WAS PUT IN BY SOMEONE ELSE DONT ASK WHY MOST OF THESE ARE IN HERE IDFK WHY EITHER BUT IT WORKS SO I DONT TOUCH IT)
```.config/SCP Secret Laboratory/LabAPI/dependencies/global# tree
.
β”œβ”€β”€ 0Harmony.dll
β”œβ”€β”€ archive-2025-10-20T113051Z.tar.gz
β”œβ”€β”€ archive-2025-10-24T140046Z.tar.gz
β”œβ”€β”€ Exiled.API.dll
β”œβ”€β”€ Google.Protobuf.dll
β”œβ”€β”€ HintServiceMeow-LabAPI.dll.d
β”œβ”€β”€ LabApi.dll
β”œβ”€β”€ Mono.Cecil.dll
β”œβ”€β”€ Mono.Cecil.Mdb.dll
β”œβ”€β”€ Mono.Cecil.Pdb.dll
β”œβ”€β”€ Mono.Cecil.Rocks.dll
β”œβ”€β”€ MonoMod.Backports.dll
β”œβ”€β”€ MonoMod.Core.dll
β”œβ”€β”€ MonoMod.Iced.dll
β”œβ”€β”€ MonoMod.ILHelpers.dll
β”œβ”€β”€ MonoMod.RuntimeDetour.dll
β”œβ”€β”€ MonoMod.Utils.dll
β”œβ”€β”€ Mono.Posix.dll
β”œβ”€β”€ NAudio.Core.dll
β”œβ”€β”€ NAudio.Vorbis.dll
β”œβ”€β”€ NAudio.Wasapi.dll
β”œβ”€β”€ Newtonsoft.Json.dll
β”œβ”€β”€ NLayer.dll
β”œβ”€β”€ NLayer.NAudioSupport.dll
β”œβ”€β”€ NVorbis.dll
β”œβ”€β”€ RueI.dll
β”œβ”€β”€ SecretLabNAudio.dll
β”œβ”€β”€ SemanticVersioning.dll
β”œβ”€β”€ StackCleaner.dll
β”œβ”€β”€ System.Buffers.dll
β”œβ”€β”€ System.Memory.dll
β”œβ”€β”€ System.Numerics.Vectors.dll
β”œβ”€β”€ System.Runtime.CompilerServices.Unsafe.dll
β”œβ”€β”€ System.ValueTuple.dll
β”œβ”€β”€ TextChat.RueI.dll
└── YamlDotNet.dll```
trail needle
#

Axwabo.Helpers goes in dependencies

gray sky
#

good to know lol

trail needle
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it's in the installation guide

gray sky
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probably glossed over it, i usually install plugins on >24 hours awake lol

trail needle
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get some sleep

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also lmk if this fixes it, though idk how...

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you have many duplicates of SecretLabNAudio

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SecretLabNAudio.dll is a plugin itself
if you install it, you don't need to put any of the NAudio stuff in dependencies

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and why do you have LabApi in dependencies

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right, it was someone else

gray sky
trail needle
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they are brainingn't

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please clean it up Kek

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they put like

gray sky
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i think one of our old plugin devs (that was new to SL coding) thought EVERY dependency that sl used for it was required

trail needle
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many plugins in dependencies as well

gray sky
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without realising its already in the game

gray sky
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now we have a very good dev that works fast

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and doesnt do that

trail needle
gray sky
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like magic it works now

trail needle
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epic

gray sky
#

-# cough almost like reading an installation guide is important cough cough

fluid wind
#

seems this'll need an update:

[2025-12-15 18:13:24.607 +00:00] [ERROR] [Axwabo.CommandSystem] Patching failed! Some features will not work properly.
                                 HarmonyLib.HarmonyException: Patching exception in method System.String GameCore.Console::TypeCommand(System.String cmd, CommandSender sender) ---> System.FormatException: Method System.String GameCore.Console::TypeCommand(System.String cmd, CommandSender sender) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) GameCore.Console:GameCore.Console.TypeCommand_Patch0 (GameCore.Console,string,CommandSender): IL_02f5: call      0x00000087 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x0008c] in <0020ee40255b4dc7a0eb8b2a76225b38>:0 
                                   at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000bb] in <0020ee40255b4dc7a0eb8b2a76225b38>:0 
                                    --- End of inner exception stack trace ---
                                   at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0010f] in <0020ee40255b4dc7a0eb8b2a76225b38>:0 
                                   at HarmonyLib.PatchClassProcessor.Patch () [0x00093] in <0020ee40255b4dc7a0eb8b2a76225b38>:0 
                                   at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <0020ee40255b4dc7a0eb8b2a76225b38>:0 
                                   at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <0020ee40255b4dc7a0eb8b2a76225b38>:0 
                                   at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <0020ee40255b4dc7a0eb8b2a76225b38>:0 
                                   at HarmonyLib.Harmony.PatchAll () [0x0001b] in <0020ee40255b4dc7a0eb8b2a76225b38>:0 
                                   at Axwabo.CommandSystem.CommandSystemPlugin.Enable () [0x00027] in <7c618e23f40d47fab2ac777586c55dcd>:0
trail needle
#

yeah, i haven't yet had time to deal with the update

fluid wind
#

πŸ‘

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making sure you were aware

woeful sandal
trail needle
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we apologize for the delay and thank you for your patience

trail needle
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timetable changes, and 2 lines died

trail needle
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um

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run failed

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xd

woeful sandal
trail needle
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i have no clue how this even happens

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fixed now

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github is stupid, thanks

woeful sandal
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Thanks

woeful sandal