A plugin for easier command creation, RA options and custom player selectors.
https://github.com/Axwabo/CommandSystem
#Axwabo.CommandSystem
1 messages Β· Page 1 of 1 (latest)
why
just use [CommandHandler]
too much boilerplate
pre-release for 14.1.3
https://github.com/Axwabo/CommandSystem/releases/tag/v1.0.1
UPDATE Axwabo.Helpers
pre-release
https://github.com/Axwabo/CommandSystem/releases/tag/v1.0.2
UPDATE Axwabo.Helpers
after halloween, there will be another axwabo.helpers update :3
@trail needle command system crashes unity and causes LA to bootloop π₯
[2025-11-13 06:58:04.365 +00:00] [STDOUT] #1 0x007b08ac26cd7e in GC_collect_a_little_inner
[2025-11-13 06:58:04.365 +00:00] [STDOUT] #2 0x007b08ac26e845 in GC_allocobj
[2025-11-13 06:58:04.365 +00:00] [STDOUT] #3 0x007b08ac268b4d in GC_generic_malloc_inner
[2025-11-13 06:58:04.365 +00:00] [STDOUT] #4 0x007b08ac26f180 in GC_generic_malloc
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #5 0x007b08ac273134 in GC_malloc_kind_global
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #6 0x007b08ac23d916 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #7 0x007b08ac2392a5 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #8 0x007b08ac1e87c6 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #9 0x007b08ac1e1cc5 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #10 0x007b08ac1e8ad1 in mono_string_new_checked
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #11 0x007b08ac20a569 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #12 0x007b08ac19a5cb in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #13 0x007b08ac1a9ca7 in (Unknown)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #14 0x00000040272185 in (wrapper managed-to-native) System.RuntimeType:getFullName (System.RuntimeType,bool,bool)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #15 0x000000403e57f7 in System.RuntimeType:get_FullName ()
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #16 0x0000004099dcbe in HarmonyLib.AccessTools/<>c__DisplayClass3_0:<TypeByName>b__0 (System.Type)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #17 0x0000004099c287 in HarmonyLib.AccessTools:TypeByName (string)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #18 0x0000004099bf03 in Axwabo.CommandSystem.Patches.ProcessPlayersListPatch:RemoveCedModPatch ()
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #19 0x0000004099bd1b in Axwabo.CommandSystem.Patches.ProcessPlayersListPatch:OnSceneWasLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #20 0x00000040906fcd in (wrapper delegate-invoke) UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>:invoke_void_T0_T1 (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #21 0x00000040907009 in (wrapper delegate-invoke) UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>:invoke_void_T0_T1 (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #22 0x0000004041ab71 in UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
[2025-11-13 06:58:04.366 +00:00] [STDOUT] #23 0x0000004041ac06 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_Scene_int (object,intptr,intptr,intptr)
[2025-11-13 06:58:04.533 +00:00] Game process exited and has been killed, no need to kill it.```
there
"please report to correct channel" π₯
yes?
Right
I couldn't reproduce the issue with the newest CedMod and the newest CommandSystem
Can you show your dependencies and your plugins?
plugins:
.
βββ AutoEvent.dll
βββ Axwabo.CommandSystem.dll.d
βββ Axwabo.Helpers.dll
βββ Callvote.dll
βββ Callvote-LabAPI.dll
βββ CandyUtilities.dll
βββ CedModV3.dll
βββ dependencies.zip
βββ DisarmedProtection.dll
βββ ExplodingPeanut.dll
βββ Heartbeat.dll
βββ MingleGame.dll
βββ ModeratorTools.dll
βββ ProjectMER.dll
βββ QueueSystem.dll
βββ RemoteKeycardLabApi.dll
βββ SCPDiscord.dll
βββ ScpProximityChat.Core.dll
βββ ScpProximityChat.SecretAPI.dll
βββ SecretAPI.dll
βββ SecretLabNAudio.dll
βββ ShootingInteractions-LabAPI.dll
βββ TextChat.Discord.dll
βββ TextChat.dll
βββ TextChat.RueI.dll
βββ TheCore.dll
βββ TutorialHide.dll
βββ UsefulHints.dll```
dependencies (THIS WAS PUT IN BY SOMEONE ELSE DONT ASK WHY MOST OF THESE ARE IN HERE IDFK WHY EITHER BUT IT WORKS SO I DONT TOUCH IT)
```.config/SCP Secret Laboratory/LabAPI/dependencies/global# tree
.
βββ 0Harmony.dll
βββ archive-2025-10-20T113051Z.tar.gz
βββ archive-2025-10-24T140046Z.tar.gz
βββ Exiled.API.dll
βββ Google.Protobuf.dll
βββ HintServiceMeow-LabAPI.dll.d
βββ LabApi.dll
βββ Mono.Cecil.dll
βββ Mono.Cecil.Mdb.dll
βββ Mono.Cecil.Pdb.dll
βββ Mono.Cecil.Rocks.dll
βββ MonoMod.Backports.dll
βββ MonoMod.Core.dll
βββ MonoMod.Iced.dll
βββ MonoMod.ILHelpers.dll
βββ MonoMod.RuntimeDetour.dll
βββ MonoMod.Utils.dll
βββ Mono.Posix.dll
βββ NAudio.Core.dll
βββ NAudio.Vorbis.dll
βββ NAudio.Wasapi.dll
βββ Newtonsoft.Json.dll
βββ NLayer.dll
βββ NLayer.NAudioSupport.dll
βββ NVorbis.dll
βββ RueI.dll
βββ SecretLabNAudio.dll
βββ SemanticVersioning.dll
βββ StackCleaner.dll
βββ System.Buffers.dll
βββ System.Memory.dll
βββ System.Numerics.Vectors.dll
βββ System.Runtime.CompilerServices.Unsafe.dll
βββ System.ValueTuple.dll
βββ TextChat.RueI.dll
βββ YamlDotNet.dll```
Axwabo.Helpers goes in dependencies
good to know lol
it's in the installation guide
probably glossed over it, i usually install plugins on >24 hours awake lol

get some sleep
also lmk if this fixes it, though idk how...
you have many duplicates of SecretLabNAudio
SecretLabNAudio.dll is a plugin itself
if you install it, you don't need to put any of the NAudio stuff in dependencies
and why do you have LabApi in dependencies
right, it was someone else
like i said ive got no idea
i think one of our old plugin devs (that was new to SL coding) thought EVERY dependency that sl used for it was required
many plugins in dependencies as well
without realising its already in the game
ππ


like magic it works now
epic
-# cough almost like reading an installation guide is important cough cough
seems this'll need an update:
[2025-12-15 18:13:24.607 +00:00] [ERROR] [Axwabo.CommandSystem] Patching failed! Some features will not work properly.
HarmonyLib.HarmonyException: Patching exception in method System.String GameCore.Console::TypeCommand(System.String cmd, CommandSender sender) ---> System.FormatException: Method System.String GameCore.Console::TypeCommand(System.String cmd, CommandSender sender) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) GameCore.Console:GameCore.Console.TypeCommand_Patch0 (GameCore.Console,string,CommandSender): IL_02f5: call 0x00000087 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x0008c] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000bb] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0010f] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00093] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
at HarmonyLib.Harmony.PatchAll () [0x0001b] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
at Axwabo.CommandSystem.CommandSystemPlugin.Enable () [0x00027] in <7c618e23f40d47fab2ac777586c55dcd>:0
yeah, i haven't yet had time to deal with the update
Please don't be late like MΓV 
elΕrelΓ‘thatΓ³lag 110 percet kΓ©sik
-# is delayed by approximately 110 minutes
we apologize for the delay and thank you for your patience
this morning was absolutely crazy ngl xd
timetable changes, and 2 lines died
Big th
yeah I'm seeing that XD
Thanks
ElnΓ©zΓ©sΓΌket kΓ©rjΓΌk a kΓ©sΓ©sΓ©rt 50% visszatΓ©rΓtΓ©st kiutaltuk a szΓ‘mlΓ‘jΓ‘ra
