#CustomRespawnWaves
1 messages · Page 1 of 1 (latest)
poggers
is this WIP?
Should work on latest
If you tell me what kind of wave you would like I try to make it into the test one
That can be done basegame without this, this only for example,
Changing the roles what to spawn,
Addig new custom wave
You can basically do is:
Subscribe to ServerEvents.RoundStarted and call
Timing.CallDelayed(Timing.WaitForSeconds(2 * 60), () => Waves.ChaosWave.ForceSpawn());
Or something liek that
hmm hmm
yeah i know in the pre-chaos wave only custom roles in so not basegame chaos
This is not 100% valid since written from memory so check your ide and labapi to see those. But basically the logic u want is this
kay
Oh uh
like custom chaos (chaos agent, chaos executor, chaos leader) and other shits 😄
So I gonna sleep, write it down what you exactly want with details and when tomorrow I wake up will check and see if can be done
kay
thanks mate
Ahh,well ye that can be done too.
Spawn Time: 2 minutes after round start.
Team: Chaos Insurgency.
Class Type: Custom roles (Chaos Commando, Chaos Recon, Chaos Breacher, Chaos Agent, Chaos Leader)
Primary Weapons: Crossvec, E-11 SR, AK, or Revolver (randomized).
Secondary Gear: Flashbangs, Medkits, Adrenaline, Radios, Combat.
I updated the .Test one, not tested in-game but should show how works
❤️
look good
can i create a wave of class d that apend only one time and hes the first respawn mtf
First part yes.
Idk what you mean the second part
Disconnecting connection: connection(0). This can happen if the other side accidentally (or an attacker intentionally) sent invalid data. Reason: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: Failed to get spawnable wave of index: 4.
Well that's unlucky 
Yeah I know xd
I hope a recompile fix it
Yup
it fixed it
ah test doesnt work cus most of the thing got changed