#[1.0.5] RemoteKeycard

1 messages · Page 1 of 1 (latest)

thin furnace
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Originally made for my server, decided to release it publicly for other people to use it aswell
Github: https://github.com/sssssssthedev/RemoteKeycard/tree/labapi
Latest Release: https://github.com/sssssssthedev/RemoteKeycard/releases/tag/v1.0.0-LabAPI
(don't expect a lot of updates, the only things I could do better is probably using wrappers instead of just using a utils class, and please report any bugs to the issues in the github, i have tested everything and it works fine but who knows what can just randomly happen)

GitHub

RemoteKeycard. Contribute to sssssssthedev/RemoteKeycard development by creating an account on GitHub.

GitHub

First release of the LabAPI version of this plugin

thin furnace
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[1.0.3] RemoteKeycard

gleaming kelp
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when update

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@thin furnace

thin furnace
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when i have time

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if i have time tmrw then i will do it then

gleaming kelp
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omg yiper

thin furnace
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[1.0.4] RemoteKeycard

opaque furnace
thin furnace
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is there any message in the console or does it just kick them

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i have an idea why it might happen because i haven't tested that feature but i realized what i was doing could cause a problem

thin furnace
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also its weird it kicks you when you use the keycard cause its not even supposed to work if you have a keycard in hand

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i will post a update in a few minute, i managed to fix the kick but for some reason it doesn't work with the card in the inventory.

thin furnace
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[1.0.5] RemoteKeycard

bold hedge
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Activating the warhead with a keycard also caused players on my server to get kicked lol

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I thought locking the warhead is what caused the issue

thin furnace
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does it still happen? also thats weird because i don't have any events with activating the warhead (except the button but that shouldn't have anything to do with the actual warhead)

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actually i thought you meant unlocking the warhead in heavy but i think you meant the one on surface which should be fixed now

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it was because I was trying to create a new gameobject on the server instead of just finding the already existing one

pure nova
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We've been trying this plugin out a bit on my server.
It seems the sum of all permissions is taken (or something like that) when opening/closing restricted areas;

A couple cases that should not pass:

  • Inventory: Science + Zone Manager; opens Light Containment SCP Boxes
  • Inventory; Science + Guard; opens same SCP boxes

I've heard from other players that played on my server with this installed that it also does the same with just the guard card in your inventory, but I have not replicated this myself yet (might be that they had a science in their inv)

thin furnace
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Yeah I need to change how the permission check works

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I'm on vacation though so its gonna be done at a later day

latent timber
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update? Fear