Allows the usage of Wireless Keycards in the current beta.
#[1.1.7] Wireless-Keycards
68 messages · Page 1 of 1 (latest)
You should have configs to specify what is allowed to be opened without keycard in hand
also, don’t forget about the surface access card
probably better to check permissions on cards using this
also am i allowed to post my own remotekeycard or if this exists already then its useless to post?
you can post your own version, yes
people will just pick the one that works lol
Looking into it later
Will be looking into it
you need to use .HasFlagAll tho. if you as an example try to open an SCP locker via guard keycard it shouldn't work but with any it does. still that helped me a lot. next version of the plugin will be there in about 1-2 hours
(yea this took me like 28 days lmao)
[1.1.2] WirelessCards
@tranquil otter why so much duplicate code
keycard.GetPermissions(ev.Player as IDoorPermissionRequester)
also that
shouldnt work
GitHub
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this should work
or smth similiar for urs
you know its just 3 functions right? lol also i only did this with LabAPI nothing more. it works. looks a lot better then the first release and also has 0 bugs. only a few extra features
im not telling you to use my thing as a dependency
just showing off the code
yea all good
my point was more
this is a copy paste in 3 places
i also have 0 clue how this would work
since Player doesnt use that 
does it?
ok no
Yeah I found that out in testing
Also You could theoretically just use harmony to patch the door to do remote keycard
just use events 
Yeah its weird but it works somehow
SCP's are able to open doors that has been locked by SCP-1276.
See now that everyone can.
@tranquil otter Not sure if you are aware of this issue.
Oops yea will be fixing that after my PC is done updating. Sorry lol. Well its Not perfect like i said in the GitHub lmao.
Its probably updated in about 2-3 hours. (Windows Update irl time lmao) And i prob. Add some utility to it.
(and i also will add the Access keycard i Just had ignored for about 2 months since this exists)
Any updates?
On it atm.
SCP-1276 should be fixed now. (Its Not a 100% rework yet)
Like i said i only fixed that bug due to me still hanging in Windows Update Loop and i need to do some homeworks atm.
Thanks, is there a list of known issues?
Nah
@tranquil otter Not really an issue, but something I noticed: when I have two cards—one with locker access and one without—equipping the lower-access card still lets me open the locker. It’s not a big deal, but it would be nice if it used the equipped card's permissions when held.
Just make this a config setting
Yea. It was intended tbh because it Always uses the ones in the inventory First. But i will do an config for it.
(also. Its Not really that hard to implement i Just add 2 If Statements where the First Checks the config setting and the second the Hand.)
Will be adding this today. Prob. (If PC runs smoothly again ;-;)
👊🏼
Eitherway its Just a small fun project bc i normally only make projects private. I have an whole custom Made Plugin which has MANY Features. Such as: OldSCP500
Candy Utilitys
CustomRoles
Scpswap
Etc.
I'm Happy to know someone is really using this
Pushed an update to version v1.1.5 now compatible with DeltaPatch. (an project i'm working on atm.)
changes:
https://github.com/KenleyundLeon/Wireless-Keycards/releases/tag/1.1.5
GitHub
Integrated DeltaPatch support.
Added configuration option to control whether the wireless function executes when the player is holding a keycard.
Implemented Warhead system integration.
(Fixed the ...
also i remade the README.md
[1.1.5] Wireless-Keycards

[1.1.7] Wireless-Keycards