if (prefabInstance == null)
{
prefabInstance = ParentBundle.Base.LoadAsset<GameObject>(PrefabName);
if (prefabInstance == null)
{
return false;
}
}
Object = UnityEngine.Object.Instantiate(prefabInstance, Position, Quaternion.Euler(Rotation));
Object.hideFlags = HideFlags.DontUnloadUnusedAsset;
Object.AddComponent<MeshFilter>();
PrimitiveObjectToy primitive = Object.AddComponent<PrimitiveObjectToy>();
primitive.PrimitiveType = PrimitiveType.Cube;
primitive.NetworkPrimitiveFlags = PrimitiveFlags.None;
The pack is "Prefab GameObject => Primitives"
Before i just spawned the prefab and worked i tried adding to the gameobject of the prefab directly the PrimitiveObjectToy but doesn't work

